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(Redirected from Mmo)The published version was reviewed on December 17, 2014.
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Beware of mutually exclusive paragraphs!
As a result of maliciously postmodern literary experiments, the war of edits, the precepts of P tra P Trovich Kashchenko, the love of totalitarianism, the raid of sacred gods, or simply because of dolboebism, one part of this article clearly contradicts the other.
Consider us communists are features and do not break your brain in search of the Truth.
She's out there somewhere.
It is possible that it is also nearby.
""Chasing the dragon" or "chasing the dragon" - the nerds know what it is.
"- Anonymous
And it is also available.
In the screenshot, WoW with addons.
And highly social
Massively multiplayer online role playing game is the most profitable entertainment business, as well as online computer" role playing " games in which a large number of users interact with each other in the virtual world.
The word" role playing " is not taken in quotation marks by chance — in all MMORPGs, without exception, role playing elements are replaced by farm and grind, and then the subsequent phallometry of their results in one form or another.
In good, suitable MMORPGs, you can rob cows.
In the best of them, users can decide for themselves whether it is necessary to attack the cows and, if necessary, which ones (aka "complete freedom of action").
Alternative abbreviations:
Many Men Online Really Pretending to be Girls — many men online pretend to be girls.
Mostly Male Online Roleplaying Girls mostly men portray girls through the network.
Content
1 Differences between MMORPGs and regular RPGs 2 Course of illness 3 Money issue 4 Official Servers & Frishards 5 Geographical Aspect 5.1 Korean MMORPGs 5.2 Western MMORPGs
6 Examples 7 Gallery 8 References 9 See also
Differences between MMORPG and regular RPG
Opinion poll on the main advantages of MMORPG
The goal of a simple RPG, no matter how banal it may sound, is to win back taking into account the features introduced into the process by the computer.
The main way to deliver a high is to create an interesting living world, usually filled with injustice, drama and all sorts of intricacies.
Which all at once or partially will have to be gradually overcome by the player, which the developers periodically push kagbe with hints of varying degrees of thickness.
In an RPG, the player plays with programmed characters that are plausibly, harmoniously and meaningfully inscribed in the game world.
The goal of all MMORPG developers is to create as long a dependence on the game as possible and not let the player go, since their profit directly depends on this.
Delivering a high to the player goes by creating a world as a basis for interaction between players — communication, trade, battles, PvP, clans, etc.
Since MMORPG is a game with people, you can expect anything from people: divorces of varying degrees of idiocy, complete inadequacy, exorbitant CHSV, absolute ruthlessness.
The course of the disease
Bashorg warns you!
The popularity of the MMORPG was brought by the user's ability to cut out not only numerous mobs, but also the same numerous players.
Unfortunately, most MMORPGs deliver lulz to users only at the initial stage of acquaintance with the game.
Subsequently, with unfavorable initial parameters, the user often can no longer imagine his life without a game.
Nevertheless, in the long term, the forecast is usually positive — the user gradually comes to understand that all MMORPGs are completely dull.
There is also an intermediate option — the student admits that the game is good, but he will not play it for anything.
This usually occurs when the sight of the same game for many years begins to make you sick or the harmful consequences of addiction become obvious even to the patient himself.
If the patient finds a more addictive game after a while, the cycle has the property of repeating itself, if it does not find it, the positive prognosis is positive.
Money issue
Depending on the methods of obtaining profit by the server administration, the bulk of MMORPGs is divided into: p2p pay to play: they differ in a monthly subscription fee, and therefore you will not find your beggar friends here.
I am glad that the atmosphere of communism reigns in the game and every player can be sure that he is playing the full version and does not need to buy anything else.
f2p free to play: there is no subscription fee, which allows you to attract thousands of beggars to the game, which are designed to make a background for wealthy guys.
And all because the profit of the project administration is brought by the unselected sale to naive users of various huita, which necessarily " does not affect the balance!!!11" In fact, free games cost users much more than paid ones.
p2w pay to win: an enchanting subspecies of f2p, characterized by a forced donation for the opportunity to achieve at least something in the game (usually in pvp) or for the opportunity to play comfortably at all.
This can be caused by both the excessive growth of the toad of the administration of "ordinary" f2p, and the original business model of the publisher, developer, or, worst of all, both together.
b2p buy to play: the classic version a la buy play.
There are also MMORPGs that do not bring direct profit to the administration and are actually mostly dull crafts of enthusiasts.
However, there are exceptions, the same The Mana World delivers, especially under Linux, but let's not forget that Linuxoids, as a rule, are delivered by the very fact of the appearance of something more or less suitable and working under Linux.
Fonline is the same!
Official Servers& Frishards
Nerds, they're everywhere!
Elves breed very slowly.
The official server is the server that is maintained by the MMORPG developer company (or the company that signed a license agreement with the developer).
They are distinguished by a fully working player support service, skills, geodata and all the charms of the official game.
The disadvantage of most Official Servers is the subscription fee.
But it can also be considered a plus, since the subscription fee cuts off a certain percentage of schoolboys who do not have money to pay.
Also, more and more MMORPG development companies are transferring their games to the free to play system (there is no subscription fee) in order to attract more users.
This brings such problems to the cloudless gaming days of the Official Servers as: the inability to get a response from the player support service due to its congestion, queues to the server when restrictions are set on the number of players due to the peak load of the server, and many others.
Frishard already reflects its essence in its name — play for free.
Frishards are created by users who do not have all the charms of Official Servers for "just playing".
But most often, the administration of frishard consists entirely of Jews who want to make a profit.
Since frishard is most often based on the alpha or beta version of the server assigned by good pirates, or even an emulator, you need to be prepared for the fact that the character may begin to fall under the textures, refuse to cast certain skills, or even cast them incorrectly.
It should be noted that incorrect configuration of skills often delivers lulz.
Although there is no subscription fee, but in fact the owners of frishards also want to eat and hint to users about the possibility of solving their problems in the game with financial injections.
In the article about Lineage II, the topic of frishards is disclosed quite fully.
Geographical aspect
10 signs of Asian monetization
Since the very first MMORPGs, players periodically notice a big difference in the gameplay of games from these your countries of morning freshness and games produced by harsh Western guys.
Both then and now, the absolute majority of foreign games come from Korea.
There are exceptions, but they are few and they are lost in the amount coming from the Korean region.
FYI, in the west, a small percentage of the games produced in Korea are published, because there it is an industry put on stream.
Also, the only Western game that Asians like is WoW, but in comparison with the ratings of local Asian crafts, this WoW has a fairly average popularity there.
Korean MMORPGs
Main Article: Lineage II
Canonical case.
For a white person, the differences between different Korean games seem minimal, because under a variety of colorful wrappers, the essence is the same: an alternative and inhumane grind of levels in exponential dependence on the level of the character; nerdy farming as the only way to acquire suitable gear, weapons and other things; useless (or vice versa mandatory) quests with extremely dull texts; a patented Korean crafting system; a widespread imbalance of everything and everything; specific Asian stylistics, monsters, design of locations and cities; the lack of a sane plot and the assignment of MPH to its beating in updates; illiterate game design and a paranoid desire to never rewrite anything completely, as a result of which the game mechanics are a fierce fucked up from a pile of crutches;
active cooperation with India®©™ and as a result, simple graphics slows down on the latest hardware.
Another characteristic feature of Korean games is a frank orientation to the donation (F2P) payment system.
Only games from the early noughties and some clearly Western oriented projects have a monthly (P2P) payment system.
Thus, the gameplay turns into a fierce wanking for a while — who is faster nagrindil/nafarmil/nadonatil, he bends.
Who did not have time gets pleasure.
No chance.
Western MMORPGs
Main article: World of Warcraft
In WOW, the situation is much better...
OH SHI—
Unlike the Chinese, Koreans and other Asians in the West, they realized a long time ago that the game is not a second job, but a means to relax, kick virtual cocks and get your positive in every possible way.
Unlike the patented Korean games, Western games contain grind exclusively in therapeutic concentration (in the same WOW, you can pump the maximum level without killing a single mob at all), the quests are written at least interestingly and the tasks are really diverse, a significant part of the time is devoted to the exact reconciliation of balance and coefficients.
As a rule, the plot is either borrowed from some long described universe, or is based on the work of recognized science fiction writers.
In updates, some parts of the game are often subjected to complete processing, re evaluation and adjustment, so the game mechanics looks like a logically understandable system.
The graphics can be completely different and suitable for this particular game.
But the most important thing is that the western ones present much more diverse game content that a beginner can study for more than one month.
And, although farming plays a dominant role in the organization of gameplay here, Western developers allow the opportunity to play in a casual or almost casual mode.
And, as a rule, there is no addition in the form of an anal donation (a proprietary feature of F2P).
If there is a shop here, they sell hairpins, carnival costumes and other whistles and farts.
Examples
We recommend that you read:
World of Warcraft is a canonical "western" toy.
Lineage II is a typical Korean grindilka.
Everquest 2 is the sequel to Everquest, the same Evercrack.
Ragnarok Online is a famous anime MMORPG in a delivering setting.
EVE Online is a harsh Nordic game about spaceships (yes, no elves).
Aion is a failed attempt by the Koreans to make a game "in the Western way".
Perfect World — a Chinese view of the MMORPG.
Allods Online is a domestic MMORPG, taking into account both Western and Eastern approaches.
Star Wars: The Old Republic not only is the west, their majesty Bioware in all its glory.
F2P, but without fanaticism, because the former P2P.
Gallery
Try it on occasion.
MMORPG is great
Links
The kosher comic The Noob about the first steps of a noob in a good, usable MMORPG.
No less kosher sitcom The Guild about the life of a World of Warcraft nerd IRL.
South Park in the topic.
MMORPG kills children
Review of a fashionable MMORPG in the Old Russian style
See also
MUD
Fuck
Donat
Browser
MMORPG Jargon
MMORPG / gamers know what an MMORPG has to do with games [ MOAR ] [ ʘ ] [ + ] Genres Arcade • Browser • Bagels • Eroge • Porn Games • FPS • RPG (MMORPG • MUD) • Rhythm game • RTS • TBS • Quest [ + ]
[ + ] MMORPG is related to role playing games.
ALL HAIL /BG/!
Role playing classes (Munchkins • Tolkienists) * Reenactors • Fighters People Kukovlev • Blackie • Greg • Mushroom Elves * Vampires • Orcs • Paladin • Knight • Elf BDSM Settings • Dungeons and Dragons • RPG • Vampire: the Masquerade • Warhammer Alignment Memes • Beaver Fighting with a Donkey • Goziraga • Mounted crossbowmen • Wagering • Viking Quilts • Fireball • Home Rule • Aragorn Pants • Escapism
[ + ] MMORPG is JAFA
IL 265 • ADSL • AFAIK • AFK • AISB • AJAX • ASL • AYBABTU • BBS • BOFH • BRB • BSOD • BTW • C&C • CMS • CYA • DC • DDoS • DRM • EFG • FAQ • FNAF • FTGJ • FTN • FTL • FTW • FUBAR • GIF • GNAA • GTA • GTFO • HISHE • I2P • IANAL • IIRC • inb4 • IMHO • IRC • ITT • RYTP • JFGI • KISS • KSP • LFS • LKML • LMAO • LMD • LOIC • LOL • MILF • MMORPG • NEDM • NRB • NSFW • NYPA • OMG • O RLY?
• P2P • PHP • RAC • ROFL • RPG • PSG • RTFM • SADM • SICP • SEO • SOPA • JFGI (UTFG) • UWBFTP • WTF • XAB • STFU • TOS • TTYL • Tor • tl; dr • YFR • YOBA • YTMND • ZMH SJ APVOVNV?
* APVS?
• BBPE • BHCP • VA?
• GSR • DTF • EBMP • EVPOCHYA • EMNIP • EOT • ERZH • LJ • ICSH • KBiO • KG/AM • KLB • KPZ • KSM • ENT • LPP • MNU • MPH • National Police • NEH • OBM • OBHR • OINCH • OS • OYASH • PGM • PNH • PPKS • RLO • NWOT • SIG • SPGS • SSZB • SHB • TVN • TKP • TP • UG • UMVR • FGM • HZ • HZKNR • CHSV • SHVIM • EOS • JAPONEZ RL 14/88 • A. C. A. B. • aka • AMV • ASAP • BDSM • WED * DIY • etc • KFC • LGRTR • N. B. • NASCAR • NHK • P. S. • R. I. P. • SOAD • sXe • ™ • WWJD • Y2K • ZOG • VID • KKK RJ AvtoVAZ (TAZ) * AK 47 • AKM • BG • Bum • BOCH • GDP • GDZ • GDR • TRAFFIC POLICE • GLONASS • GMO • GOST • GrOb • GSM • DC •DMB • DPNI • IBD • KEM • KMV • KMPKV • DPRK • KBO • KPLO • KSP • MKAD • MMM • National Ball • UFO • NLP • OBS • OpSoS • PDRS • PMS • PNCS • PSPP • RAEN • RUSSIAN RAILWAYS • ROC • SDV • SORM • AIDS • USSR • DBMS • USA • TLZ • UNIVERSITY (ITMO • MGIMO • MIPT • NMU)
* FBI • FSB • FSKN • CA • Y • YU
Source — "http://lurkmore.co/MMORPG"
Categories: Mutually Exclusive Paragraphs | MMOG | Role playing Movement | Network Abbreviations
