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Pub
First Encounter Action Recon
4 min.
August 27, 2011
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The history of Valve.
Foundation and Half Life After a long time working at Microsoft, Gabe Newell and Mike Harrington founded Valve Software in 1996.
After purchasing a license for the Quake engine, they started developing the game Quiver (the working name of the game Half Life).
Professional science fiction writer Mark Laidlaw was invited to work on the script.
The game was first demonstrated at E3 in 1997, and became a real hit of the exhibition.
The game was planned to be released in 1997, but the release took place on October 31, 1998.
The game became a landmark and brought fame to the developer.
After the release of Half Life, Valve did not release anything for a long time, and additions to their best selling game were created in Gearbox Software.
So in the wake of the success of the game, several add ons were released: Half Life: Opposing Force( OpFor), Half Life: Blue Shift (BS) and an exclusive add — on for the PS2 version Half Life: Decay.
In addition, many official modifications were created, including network ones: Counter Strike (CS), Team Fortress Classic (TFC), Deathmatch Classic (DMC), Day of Defeat (DoD), Ricochet, Natural Selection (NS).
In the official additions, the incident that occurred in the original game was played from different points of view: Adrian Shepard (in Opposing Force), Barney (Blue Shift), Colette Green and Gina Cross (in Decay).
In conjunction with the second addition from Gearbox Software, a modification was released affecting the graphic component of the game, called High Definition Pack.
In 2003, the first demonstration of Half Life 2, the sequel to Valve's first hit, took place at the annual E3 entertainment industry achievements exhibition.
Together with her, the company told about several of its technologies, which eventually became very popular.
One of the technologies was the Source game engine, which has a modular architecture that allows you to expand its capabilities easily and indefinitely, with the possibility of integration into already released games.
The second achievement of the programmers from Bellevue was the Steam software shell — a single utility for launching, updating and buying all Valve games (and later, other famous developers, including the eternal competitor, the authors of Doom, id Software).
After several postponements and the theft of the alpha version, Half Life 2 was released on November 16, 2004 and received high ratings from many gaming publications.
Next, an additional level for HL2 appeared on Steam, demonstrating the variability of the game engine.
It was called Half Life 2: Lost Coast and its main feature was support for the then newfangled HDR lighting.
The next step in developing their ideas and demonstrating the capabilities of Steam was the transition to the occasional release of new games.
Stating that it would take another nine years to create a full fledged third part of Half Life, the developer divided the sequel into three parts (Episode One, Two and Three), committing to release them within two to three years from the release of HL2.
However, there were a number of delays, and the release of episodes was stretched.
At the moment, only two parts have been released, and the details of the third have not yet been disclosed.
It is worth noting that for Valve, the main platform has always been the PC, although even after the release of Half Life, an expanded version of the game was released on the PlayStation 2.
The second part also appeared on consoles, or rather on Xbox, and a modified version exists on arcade machines (mainly within Japan).
Only together with the launch of Episode Two, Valve made a big entry into the territory of the console market.
The Orange Box collection was released, which included updated versions of Half Life 2, Half Life 2: Episode One and new games Half Life 2: Episode Two, Portal and Team Fortress 2.
This collection appeared simultaneously, both on PC, and on Xbox 360 and PlayStation 3.
During the creation of the collection, the company borrowed the idea of achievements, which appeared with the Xbox 360, where there are achievements in every game, for the PC version of The Orange Box.
Valve has developed its own system integrated with Steam.
The first game that included support for achievements, but was not created by the company itself, was the Audiosurf arcade.
By the time of the release of The Orange Box, Steam had its own social network — Steam Community.
Anyone with a Steam account could fill out a small form, add a graphic avatar and get their own page at the output, which would display data about him, the games he passed and his Steam friends.
Participants also got the opportunity to create groups, in this regard, the chat functionality was expanded (in one of the Steam updates, it was possible to enable the display of the date and time when the message was written in the chat) and the Friends system.
The new game from Valve was called Left 4 Dead, and combined survival horror with a first person multiplayer mode.
The game was created by the Turtle Rock studio, which became part of Valve Corporation on January 10, 2008.
The game is based on the Source engine version 37 for Windows NT and Xbox 360 platforms.
The Certain Affinity studio is responsible for porting the game to the Xbox 360.
The version for the Xbox 360 console differs in the presence of a split screen mode and a different system for creating matches.
For the first time, information about Left 4 Dead appeared in the Christmas issue of PC Gamer UK magazine for 2006 in the form of a six page article.
And for the first time, the audience was able to try out the game at QuakeCon 2007 and Showdown 2007 LAN, held in the city of San Jose.
On November 6, the demo version of Left 4 Dead became available to those who made a pre order through the Steam digital distribution system.
On November 11, 2008, it became publicly available.
On November 18, the game became available through Steam.
On November 20, the boxed versions were released in America, and on November 21 in the Old World.
The game was well received in the gaming markets and among players.
Thanks for your attention!
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18 comments
Collapse All
First Encounter Action Recon
August 27, 2011
As you asked, more text!
Reply 0
leet
August 27, 2011
G.A.B.E.N
Reply 0
First Encounter Action Recon
→ leet
August 27, 2011
What?
Reply 0
leet
→ First Encounter Action Recon
August 27, 2011
Gaben will eat you
Reply 0
Johnny Knoxville
August 27, 2011
Why is the name "Gabe Newell" and only 2 lines are said about him here?
Reply 0
First Encounter Action Recon
→ Johnny Knoxville
August 27, 2011
Well, I decided not to collipast with Wikipedia,and just tell the story of valv.
Reply 0
Johnny Knoxville
→ First Encounter Action Recon
August 27, 2011
Then write that the blog is about Valv and not about Gabe.
I spent too much time hoping to learn more about him.
Reply 0
First Encounter Action Recon
→ Johnny Knoxville
August 27, 2011
Fixed it.
Reply 0
Terminator UA
August 27, 2011
and de continuation ?
Portal 2, DOTA2 ?
Reply 0
First Encounter Action Recon
→ Terminator UA
August 27, 2011
Dota 2 is not out yet!
And here I list only the most important games of Valv.
Reply 0
Homer 200
August 27, 2011
Plus.
Will there be a sequel?
Reply 0
First Encounter Action Recon
→ Homer 200
August 27, 2011
I will probably write about another company.
Reply 0
Homer 200
→ First Encounter Action Recon
August 27, 2011
Toko at least do not copy everything from the wiki, ok?
Reply 0
First Encounter Action Recon
→ Homer 200
August 27, 2011
Is this copied from the wiki?
Reply 0
Homer 200
→ First Encounter Action Recon
August 27, 2011
http://ru.wikipedia.org/wiki/Valve
Reply 0
First Encounter Action Recon
→ Homer 200
August 27, 2011
I didnot go to Wikipedia on a regular basis.
Reply 0
Homer 200
→ Homer 200
August 28, 2011
And word for word and took the brain?
Reply 0
Homer 200
→ Homer 200
August 28, 2011
Just for the future: Do not stupidly copy and dilute with pictures, take at least 3 sources and convert the submitted material.
Reply 0
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