The Elder Scrolls
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The Elder Scrolls
The logo of the series
Genre RPG Developer Bethesda Game Studios Publishers Bethesda Softworks,
2K Games Platforms Mobile Phone, MS DOS, N Gage, PlayStation 3, PlayStation 4, PC, Xbox, Xbox 360, Xbox One The First Game of The Elder Scrolls: Arena / April 5, 1994 The Last Game of The Elder Scrolls Online / April 4, 2014 Official Website
The Elder Scrolls (abbreviated as TES; translated from English as "Ancient Scrolls") is a series of computer role playing games developed by Bethesda Game Studios and produced by Bethesda Softworks.
The games of the series are united by a common, detailed universe and provide the player with greater freedom, allowing him to visit various areas and cities of the fictional fantasy world at his own discretion and independently search for interesting places and tasks.
Three games in the series — Morrowind (2002), Oblivion (2006) and Skyrim (2011) — received "Best Game of the Year" awards from various publications in the corresponding years.
Content
1 History 2 Games of the series 3 Related programs 4 Localizations 5 Regions The Elder Scrolls 5.1 Cosmology 5.2 Continents of Nirna 5.3 Important Places
6 Notes 7 References
History[edit / edit wiki text]
Timeline of the release of games in 1994 – - The Elder Scrolls: Arena 1995 – 1996 – – The Elder Scrolls II: Daggerfall 1997 – - An Elder Scrolls Legend: Battlespire 1998 – – The Elder Scrolls Adventures: Redguard 1999 – 2000 – 2001 – 2002 – – The Elder Scrolls III: Morrowind
– The Elder Scrolls III: Tribunal 2003 – – The Elder Scrolls III: Bloodmoon
– The Elder Scrolls Travels: Stormhold 2004 – – The Elder Scrolls Travels: Dawnstar
– The Elder Scrolls Travels: Shadowkey 2005 – 2006 – – The Elder Scrolls IV: Oblivion
– The Elder Scrolls Travels: Oblivion
– The Elder Scrolls IV: Knights of the Nine 2007 – – The Elder Scrolls IV: Shivering Isles 2008 – 2009 – 2010 – 2011 – – The Elder Scrolls V: Skyrim 2012 – – The Elder Scrolls V: Dawnguard
– The Elder Scrolls V: Hearthfire
– The Elder Scrolls V: Dragonborn 2013 – 2014 – – The Elder Scrolls Online 2015 – 2016 – – The Elder Scrolls: Legends
Work on the series began in 1992, when employees of Bethesda Softworks, previously specializing mainly in sports games, decided to change the genre of their future Arena game, making it a role playing game instead of a fighting game.
Influenced by the games Ultima Underworld and Dungeons & Dragons, the company developed a large scale, open, but ultimately secondary role playing game with a first person view, The Elder Scrolls: Arena, which was released in 1994 for DOS.
Thus began the history of the series, which was based on the principle of "be who you want and do what you want"[1].
The next game in The Elder Scrolls series — The Elder Scrolls II: Daggerfall was released in 1996.
Against the background of Arena, which had a very moderate success, Daggerfall was a more ambitious project.
In Daggerfall, an attempt was made to create a living three dimensional world the size of two Great Britain and build a role playing system based on the development of skills, rather than the accumulation of experience points.
However, the ambition of Daggerfall served him a bad service: the game, hastily released, was full of errors ("bugs") and had excessively high system requirements at that time, which earned the unofficial name "Buggerfall" — from the words bug and fall.
According to one of the commentators, despite the fact that Daggerfall was a great commercial success, "the game is still based on bad code"[2].
After the release of Daggerfall, Bethesda did not develop a sequel until 1998, instead releasing the games The Elder Scrolls Legends: Battlespire in 1997 and The Elder Scrolls Adventures: Redguard in 1998.
Both games had an incomparably smaller scale: Battlespire was a journey through the dungeons, and Redguard was an action adventure game with a third person view and a linear plot.
The games sold poorly, and Bethesda was on the verge of bankruptcy.
Only thanks to the investments that followed the takeover of the studio by ZeniMax Media in 1999, Bethesda came back to life.
To work on The Elder Scrolls III: Morrowind, Bethesda tripled the number of employees and again relied on high system requirements.
Morrowind returned to the traditional non linear and extensive game world and included landscapes and artifacts worked out by hand, and the game world was still smaller than in the games of its predecessors.
Morrowind was released for Xbox and PC in 2002 and was a success both among critics and among the playing public: by mid 2005, 4 million copies of the game had been sold.
Soon, in late 2002 — mid 2003, two add ons were released: The Elder Scrolls III: Tribunal and The Elder Scrolls III: Bloodmoon.
Immediately after the release of Morrowind, in the same year 2002, work began on The Elder Scrolls IV: Oblivion.
The game runs on the GameBryo engine, which is an improved version of the NetImmerse used in the previous game in the series.
Oblivion's strengths were supposed to be a tightly twisted plot, improved artificial intelligence based on Bethesda's own development — Radiant AI, improved physics based on the Havok engine, and impressive graphics.
The game was released for PC and Xbox 360 in early 2006, for PlayStation 3 in early 2007.
In late 2006 — early 2007, Bethesda released two add ons for Oblivion: The Elder Scrolls IV: Knights of the Nine and The Elder Scrolls IV: Shivering Isles.
At the end of October 2008, shortly after the release of Fallout 3, Paul Oton, who is responsible for the publishing activities of Bethesda, in an interview with Gamesindustry.biz indicated that the next game of the series should be expected no earlier than 2010[3].
ZeniMax Media, the owner of Bethesda Softworks, registered the trademark "Skyrim"in 2006[4].
On April 27, 2009, Bethesda Softworks announced the release of two novels based on The Elder Scrolls universe by Greg Keyes.
The first novel, The Infernal City: An Elder Scrolls Novel (Russian Hell City), was released on November 24, 2009[5].
On December 11, 2010, The Elder Scrolls V was announced at the Spike TV Video Games Awards and the first teaser trailer was shown.
The game was subtitled "Skyrim" and the release date was announced — November 11, 2011.
Previously, there were suggestions that TES V: Skyrim will be based on a highly modified Gamebryo engine, on which the previous part of the game, TES IV: Oblivion, worked.
Bethesda refuted these guesses, saying that the game is based on a new engine developed specifically for it[6].Nevertheless, this new engine is almost identical (very close in animation and all parameters) the version of Gamebryo that is used in Fallout 3 and Fallout: New Vegas[source not specified 1533 days], which was noticed by gamers and criticized.
Bethesda itself does not hide[the source is not specified for 1533 days] that the source of this "new" engine is a radical reworking of the Gamebryo program code, taking into account the experience of Fallout 3 and Fallout NV.
On November 11, 2011, the fifth part of The Elder Scrolls, The Elder Scrolls V: Skyrim, was released.
The first official DLC "High Resolution Texture Pack" appeared on Steam on February 7, 2012.
And on February 8, its Creation Kit editor was released for Skyrim.
On June 26, 2012, The Elder Scrolls V: Dawnguard supplement was released for Xbox 360.
PC and PS3 versions were released a month later.
And at the end of June, Bethesda registered the Hearthfire trademark.
Which subsequently appeared on Steam on October 4, 2012 and added the following features, mainly related to your own home: buying land, adopting children and building your own estate from scratch.
On February 5, 2013, the third and second story DLC Dragonborn was released, on February 7 at 20:00 Moscow time, a fan translation was released, and the official translation itself was released on April 5.
Games of the series[edit / edit wiki text]
Main Article: List of games in The Elder Scrolls series
Title Release Date The Elder Scrolls: Arena 1994 The Elder Scrolls II: Daggerfall 1996 An Elder Scrolls Legend: Battlespire 1997 The Elder Scrolls Adventures: Redguard 1998 The Elder Scrolls III: Morrowind 2002 The Elder Scrolls III: Tribunal 2002 The Elder Scrolls III: Bloodmoon 2003 The Elder Scrolls IV: Oblivion 2006 The Elder Scrolls IV: Knights of the Nine 2006 The Elder Scrolls IV: Shivering Isles 2007 The Elder Scrolls V: Skyrim 2011 The Elder Scrolls V: Dawnguard 2012 The Elder Scrolls V: Hearthfire 2012 The Elder Scrolls V: Dragonborn 2012 The Elder Scrolls Online 2014 The Elder Scrolls: Legends 2016, in development
The Elder Scrolls games on mobile devices:
Title Release Date The Elder Scrolls Travels: Dawnstar 2003 The Elder Scrolls Travels: Stormhold 2004 The Elder Scrolls Travels: Shadowkey 2004 The Elder Scrolls IV: Oblivion Mobile 2006 The Elder Scrolls: Legends 2016, in development
Related programs[edit / edit wiki text]
The Elder Scrolls Construction Set code rendering editors developed for The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, allowing you to create plugins that somehow change the original game.
The Elder Scrolls V Creation Kit is a code rendering editor developed for The Elder Scrolls V: Skyrim.
Visually, it differs little from its predecessors.
Named differently because of the transition of the series to a new engine (Creation Engine).
Skyrim Script Extender is a program with an external shell that integrates into the game.
Skyrim script function expander.
Its presence is necessary for the operation of many plugins.
Oblivion Script Extender is a program with an external shell that integrates into the game.
Oblivion script function expander.
Its presence is necessary for the operation of many plugins.
Morrowind Script Extender is a program with an external shell that integrates into the game.
Morrowind script function expander.
Its presence is necessary for the operation of many plugins.
Morrowind Graphics Extender is a program with an external shell that integrates into the game.
Allows you to significantly improve the quality of graphics with a flexible external system of settings.
Adds the ability to use fundamentally new graphic elements for Morrowind (distant land, shaders and animated grass).
Depending on the settings, the program can seriously increase the system requirements for the game.
Localizations[edit / edit wiki text]
In Russia, the games have officially begun to be released since the third part of the series, the publisher is 1C.
There are fan translations for the first and second ones[7].
There are pirated translations of Arena, Daggerfall, Battlespire and Redguard.
Regions of The Elder Scrolls[edit / edit wiki text]
Cosmology[edit / edit wiki text]
The Elder Scrolls universe is divided into several planes of existence.
The most famous of them are:
Aurbis is the entire visible and invisible world, including Oblivion, Etherius, Nirn and other planes of existence.
Nirn is a planet on which the action of the games of The Elder Scrolls series takes place.
Nirn is also known as Mundus, the plane of mortals.
It is so named because the creatures living here are mortal.
Two moons (Masser and Secunda) and eight planets revolve around Nirn, surrounded by the void of Oblivion.
Oblivion, or Oblivion, is a Daedra plane divided into several regions, each of which is ruled by a Daedra Prince.
Cosmos is another interpretation of Oblivion, the black void that surrounds the material plane of being.
Space is boundless, but it is like a planet, in the sense that Oblivion is surrounded by Mundus, and he himself is surrounded by Etherius.
When you look at the stars, you see Etherius.
Etherius is the plan of Aedra.
The stars that are visible from Nirn are a kind of bridges to Aetherius through Oblivion, holes in the sphere of Space (except for the stars of the constellation Serpent).
The larger the star appears, the larger the gap in Oblivion.
The largest gap in Oblivion is Magnus, the sun.
The Continents of Nirna[edit / edit wiki text]
Nirn is a planet on which several continents are located:
Akavir (English Akavir)
— "Land of Dragons" - a continent, rumored to be located to the east of Tamriel.
The homeland of tsaeski, Ka Po'tun, Kamal and Tang mo.
Aldmeris (English: Aldmeris) is the mythical homeland of the Aldmer (the first elves, d literally translated as "the elder people").
Many people doubt its existence.
Atmora (English Atmora) - "Ancient Forest" is the ancient ancestral homeland of some human peoples.
Today it is abandoned by people because of the ice Age, which made this land unsuitable for existence.
Yokuda (English: Yokuda) — the former homeland of the Redguards, located to the west of Tamriel.
After a series of cataclysms, the mainland went under water.
Pyandonea (English: Pyandonea) - a mysterious island south of Tamriel, the birthplace of the Maomers (sea elves).
Tamriel (English Tamriel)
— "The Beauty of the Dawn" - the continent on which the actions of almost all the games of the TES series unfold, the empire of the same name is located on it.
Thras is an archipelago of coral islands in the Abessian Sea to the west of Tamriel.
The homeland of the Sloads.
Important places[edit / edit wiki text]
It is also worth noting:
Iliac Bay is a bay in the northwest of Tamriel, washing Hammerfell and High Rock.
In the area of this bay, the action of The Elder Scrolls II: Daggerfall takes place.
Stros M'kai Island is an island off the southern coast of Hammerfell.
The Elder Scrolls Adventures: Redguard takes place in this area.
Battlespire (eng. Battlespire) - the fortress of the Imperial Magicians, located in Oblivion.
An Elder Scrolls Legend: Battlespire tells about the attack on it.
Vvardenfell is a large island in the northern part of Morrowind.
The action of The Elder Scrolls III: Morrowind takes place on it.
Mournhold is a district in the center of Almalexia, the capital of Morrowind, where the Almalexia Palace and the Tribunal Temple are located.
On its territory, the action of the Tribunal add on for the third part takes place.
Solstheim (English: Solstheim) — a snow covered island on the northwest coast of Morrowind.
There the events of the second addon for the third part — Bloodmoon, as well as the third addon for The Elder Scrolls V: Skyrim — Dragonborn unfold.
The Dead Lands are part of Mehrun Dagon's "Oblivion plan".
The events of TES4 partially took place there as well.
The Shivering Isles (English: Shivering Isles) is the" Oblivion plan " of Sheogorath.
It unfolds the events of the addon for the fourth part of Shivering Isles.
The Throat of the World is a high sacred mountain in the province of Skyrim.
Appears in The Elder Scrolls V: Skyrim.
Notes[edit / edit wiki text]
↑ Arena - Behind the Scenes.
The Elder Scrolls 10th Anniversary.
Bethesda Softworks (2004).
Archived from the original source on December 31, 2009.
↑ Blancato, Joe Bethesda: The Right Direction.
The Escapist (February 6, 2007).
Checked on June 1, 2007.
Archived from the original source on August 26, 2011.
↑ Martin, Matt.
Bethesda pencils in new Elder Scrolls title for 2010.
GameIndustry.biz (October 29, 2008).
Checked on November 1, 2008.
Archived from the original source on August 26, 2011.
↑ United States Patent and Trademark Office, Trademark Serial Number: 77044247.
↑ News on ElderScrolls.net ↑ Twitter ↑ ElderScrolls.
Net Conference The Elder Scrolls Chapter 2: Daggerfall in Russian.
Links[edit / edit wiki text]
The Elder Scrolls on Wikimedia Commons?
The "TES"project
Official websites
The official website of The Elder Scrolls series (English).
The largest unofficial sites
Tes.ag.ru -The Chronicles of Tamriel based on Absolute Games (Rus.).
Fullrest.ru (rus.).
Tesall.ru (Russian).
ElderScrolls.
Net (Rus.).
The Unofficial Elder Scrolls Pages wiki encyclopedia with information on the universe of TES (eng.).
The Imperial Library is one of the largest sites with information on the universe of TES (eng.).
Nexus Mods is one of the largest databases of plugins for the games in the TES (eng.).
Planet Elder Scrolls is one of the largest databases of plugins for the games in the TES (eng.).
Other
Elder Scrolls Lore FAQ - updated translation into Russian (Russian).
IGN: Top 25 PC Games of All Time (page 2 and 3) (English) Barton, Matt The Dawn of the Platinum Age; Bethesda and The Elder Scrolls.
The History of Computer Role Playing Games Part III: The Platinum and Modern Ages (1994-2004), page 5.
Gamasutra (April 11, 2007).
Checked on May 13, 2007.
Archived from the original source on August 26, 2011.
The Elder Scrolls
Arena • Daggerfall • Morrowind (Tribunal, Bloodmoon) • Oblivion (Knights of the Nine, Shivering Isles) • Skyrim (Dawnguard, Hearthfire, Dragonborn)
Other games
Battlespire • Redguard • Travels • Oblivion Mobile • Online
Other
Construction Set • Mods: Tamriel Rebuild • Books: Hell City • Lord of Souls • Universe: Bestiary • Daedra Princes
List of games in The Elder Scrolls series
Source — "https://ru.wikipedia.org/w/index.php?title=The Elder Scrolls&oldid=75534944"
Categories: The Elder Scrolls series of computer games
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