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Mythology
Bestiary +3
Rinushka .3
author
Mythology
Rating:
G
Genres:
Fantasy, Mysticism, Mythical creatures Size:
a Maxi is planned, 16 pages are written, 10 parts
Status:
in progress
Awards from readers:
Not yet
Description: Most likely there will be information about mythical creatures, sometimes there will be information about how much they cost and how they are caught.
Description of the magical countries in which the mythical creatures themselves live.
It will also sometimes describe how to get there.
Publication on other resources: Only with the author's permission.
Rating: + 3
in 1 collection
1 review
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Magical Japan.
Kappa (Mizutora)
December 31, 2015, 02: 18
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Kappa, or Mizutora
Kappa is a magical creature.
The literal meaning is the child of waters.
The first information about kappa (or mizutora) can be found in the book "Nihon Reiki", VIII century, but this book is extremely rare, and you are unlikely to find it.
Therefore, the reader will have to be content with a quote:
"In the minds of people, kappa is an exclusively male being, having the appearance of an ungainly teenager with greenish yellow skin and webbing on his hands and feet.
His face looks like a monkey, and his eyes are round.
On his back is a shell like a turtle, he smells of fish, and he is completely naked.
On the head of the kappa there is a special recess in which water splashes.
It is this depression that is the place of concentration of the power of the kappa – if water flows out of this hollow, the child of waters loses its power and becomes completely helpless.
Kappa was considered a very dangerous creature in Japan, which traded by luring people and animals into the water with cunning or dragging them by force"
Kappa feeds on fish, people, horses, and sometimes melons and cucumbers.
Zookeepers in Magical Japan will definitely meet Kappa.
There are only two outcomes of this meeting: either you subdue kappa, or Kappa subdues you.
For Kappa, the word "subdue" means to have a delicious meal with you.
What should I do when I meet kappa?
First of all, you should use the method repeatedly tested by the Ainu to deprive the kappa of magical power.
The Ainu great connoisseurs of kappa believe that, despite their rigidity, kappa are very polite.
And therefore, having met Kappa, it is necessary to bow low to him.
Then the kappa will respond in kind, and the magic liquid will flow out of the hollow on his head.
And without this liquid, kappa is nothing.
If you could not, or did not have time, or forgot to bow to kappa, then immediately rush at him and try to force or trick him to the ground, so that, again, the water from the hollow on his head flows out and he loses strength.
If you canot knock down the kappa, then try to tear off the kappa hand in any way.
Donot feel sorry for him – kappa will grow his hand back.
But if you donot, the kappa will cut off not only your arm, but also both legs.
(Of course, if you have the ability to grow your arms, and even more so your legs, then you should not strain yourself.
Let the "child" amuse himself, as long as it does not drip.
Relax, give him a pen and get "fun".)
All other toparker that do not have the ability to regenerate limbs, suggest: tear the hand that slippery "boy", because it thus you not only save his life, but also provide a good hunting all that moves and moves in the Japanese water, in particular, on spider nosy.
Having lost his hand, kappa stops trying to bite you and starts begging for his hand back.
It should be known that only within three days the kappa can grow a severed arm*.
During this time, you can negotiate with him about anything.
More precisely, it is necessary to agree on what you need, not him.
If you came to Magical Japan for nusi, ask him for help and good hunting.
Kappa will not only draw you a map of "remote" ponds and pools where the werewolf spiders nusi live, but will also swear to help you in hunting them.
If you have come to hunt for prohibited sea spirits isunna, umibo and shojo kappa will help you in this.
If you are stubborn, stupid or merciless and do not give him your hand within three days, then kappa will try to kill you.
And in all the magical ways known to him.
Some zookeepers are likened to hoarders magicians of the Guild of Artifact Hunters – and as payment for the hand they demand from kappa his magic beater and brocade bag.
The attractiveness of these artifacts is obvious, since if you hit the beater and make a wish, then everything you want will come out of the bag (hoarders, as a rule, ask for gold).
But for a real zookeeper, gold has never been of fundamental importance.
Zookeepers at all times were much more attracted to the hunt itself, and not the reward for the trophy they got.
* For a long time, in the view of ordinary Japanese, kappa were considered excellent chiropractors; they could not only implant severed limbs, but also taught people the art of healing.
So, in the legend "Kappa from Fukuoka", it is told about a water man who lost his arm and came to the house of the person who tore it off for three nights in a row.
He cried and begged for his hand to be returned to him, since it was impossible to implant it only for three days.
As usually happens in such cases, the person took pity on kappa, taking from that a promise not to harm the inhabitants of his native village.
Sometimes, in exchange for a hand, kappa reveals the secret of healing to a person.
"Training" takes place in two ways: the kappa allows a person to see firsthand that the severed arm is attached to the shoulder (the case of a woman from Saitama Prefecture, when kappa grew a severed hand in front of a woman with the help of a magic ointment "kappa no mioyaku" and left her this ointment), or he brings a gift to the "student", most often a fish, after eating which, a person understands that he has become a chiropractor.
Narnia.
Content
Magical Japan.
Karebinga
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